If you're a creator on YouTube not getting the views you want, it's...

If that were to happen, I'd first have to lose your interest, which would result in losing your time as well.
In other words, I'd lose your attention.
Attention is a currency.
If you spend $10 at your local restaurant, that's $10 all nearby restaurants didn't win.
Replace $10 with 10 minutes and you have the attention market.
We call that:
- Commodities market
- Sports betting
- Gambling
- Trading
- Poker
If you have "played" in one of the above for long enough, you know what I'm talking about when I say:
👉 "it's extremely hard to beat consistently".
Sure, probably.
Were you in profit after 100 bets/gambles/poker games?
Extremely unlikely.
Why? Because they are zero-sum games and also something we call:
In simple terms, a minority will have a lot, while the majority will have very little.
This is observable in many competitive fields/markets, such as wealth distribution for example.
1. Attention is a limited resource
2. It's a zero-sum market
3. The power law
You will also understand that to beat a zero-sum market where many people already have massive leverage, you need something very few people can access (such as your personality).
Getting more people to click & making them watch longer = more views is a fairy tale.
Why?
Because that's not how you beat a zero-sum market.
Can most people get better at making thumbnails and titles?
👉 Yes
Can most people get better at storytelling?
👉 Yes
Plain & simple.
It must be something the market doesn't have access to or is hard to achieve for most.
Aren't they made by marketing experts?
If better storytelling can only lead to success, then why do most movies fail?
Aren't they made by storytelling experts?
Do you think a nice thumbnail/title & good storytelling on which you worked a few weeks at best, will help you get more views when it couldn't help professional marketers & storytellers after years of polishing?
They are definitely great tools for building an audience, that's undeniable.
But get more views? Fairy tale.
To beat a zero-sum market, the solution has to be counter-intuitive AND hard to pull consistently.
And that solution is:
Now we have something:
- Counter-Intuitive
👉 You must not think like 99%
- Hard to pull
👉 Ideas can't be rushed and are hard to execute
- Constantly changing
👉 It can only be remarkable once, after that it becomes average
Yes he did, and to me he's wrong.
He has a great intuition for remarkability and is right about many things.
But on this specifically, he is wrong (mostly because of the survivorship bias).
Same for @Dream:
Before his channel, the Minecraft market was mostly PVP soup/time-lapses.
He came up with something remarkable and snowballed from there.
Youtube cares way more about "attention clusters" (remarkable)
than pure metrics (CTR/AVD/Retention graph).
This allowed me to experiment with them and see how they played out on YouTube.
"get more clicks and make people watch more" = more views will only work:
- If the idea is remarkable enough to get more views
- Or if there is already an established audience.
Outside of that, won't work.
Storytelling/retention 👉 tool to build an audience
None of these tools will make something not remarkable, remarkable.
Just like a tool can fix a car, but can't be the car.
People watching longer will be more beneficial at scale for them than it will be to you.
YouTube would be way less sexy if they promoted it as a zero-sum market very hard to beat.
1. Attention is a limited resource
2. It's a zero-sum market
3. The power law applies
4. To beat the attention market you must stand out by being remarkable, not average
5. Remarkable today, average tomorrow
We just scratched the surface of attention markets with the basics, but hopefully, this gives you a better idea of it as I mention that notion often! 🫡







