Finding Kaby: A short film with Seedance 2.5 Get my complete...

Get my complete process, with prompts, below π
Create a remastered version of the attached image, preserving the exact character, scene structure, and composition. Keep every element in the same position and at the same scale, with identical poses, expressions, and framing. Improve only the execution quality: sharper detail, cleaner lines, richer and more accurate color, better lighting depth, and higher resolution rendering. Do not add, remove, or rearrange anything in the scene.
Stylized 3D character reference card for the young woman from the reference image. Keep the same straight shoulder-length hair, direct wide-eyed stare, and fixed toothy smile. Present as a clean production model sheet with a neutral studio background, readable full-body view, head close-up, and one expression callout. Feature-film-quality 3D animation, polished and consistent.
Premium 3D animated feature film look with stylized realism: soft subsurface skin, detailed cloth and hair simulation, cinematic depth of field, filmic warm and teal color grade. The city is dense and alive in every frame: sidewalks carry a steady flow of background pedestrians each absorbed in their own small actions, with layered secondary motion such as passing traffic, pigeons, steam, and shop activity in every shot. Every bound character is a vivid expressive performer with strong readable facial emotion, animated eyebrows, and full body acting, behaving like a real person filmed candidly in continuous natural motion at all times, breathing, blinking, shifting weight, and gesturing; signature meme actions are performed big and clear within and on top of that natural motion, never as held poses; no character ever appears static, posed, flat faced, or photo like. The camera is an invisible documentary observer: no character ever looks into the lens, glances at the camera, or acknowledges the audience in any way; every look, gesture, and line of dialogue is directed at other characters, objects, or events inside the scene. All locomotion is natural and forward: every character faces the direction they are moving, walks and runs facing forward, never backwards or sideways unless the action explicitly states it, and takes stairs facing forward down or up the steps. Audio is strictly diegetic: no music of any kind, no score, no soundtrack; every sound is a diegetic sound effect produced inside the scene.
[Generation Goal]
Generate a 3D animated comedy short that opens under a big yellow title card reading "FINDING KABY".
[Characters]
[Global Settings]
Premium 3D animated feature film look with stylized Pixar grade realism: soft subsurface skin, detailed cloth and hair simulation, cinematic depth of field, filmic warm and teal color grade. The city is dense and alive in every frame: sidewalks carry a steady flow of background pedestrians each absorbed in their own small actions, with layered secondary motion such as passing traffic, pigeons, steam, and shop activity in every shot. Every bound character is a vivid expressive performer with strong readable facial emotion, animated eyebrows, and full body acting, behaving like a real person filmed candidly in continuous natural motion at all times, breathing, blinking, shifting weight, and gesturing; signature meme actions are performed big and clear within and on top of that natural motion, never as held poses; no character ever appears static, posed, flat faced, or photo like. The camera is an invisible documentary observer: no character ever looks into the lens, glances at the camera, or acknowledges the audience in any way; every look, gesture, and line of dialogue is directed at other characters, objects, or events inside the scene. All locomotion is natural and forward: every character faces the direction they are moving, walks and runs facing forward, never backwards or sideways unless the action explicitly states it, and takes stairs facing forward down or up the steps. Audio is strictly diegetic: no music of any kind, no score, no soundtrack; every sound is a diegetic sound effect produced inside the scene.
Early morning Brooklyn brownstone street packed with neighborhood life: joggers, dog walkers, kids chasing pigeons, neighbors chatting on stoops, a fruit vendor serving customers, taxis and a delivery cyclist passing, steam from a sidewalk grate, the Manhattan skyline between buildings. Camera grammar: the camera tracks parallel with him from across the street in profile coverage with parallax foreground traffic, one dolly-in from a three-quarter side angle reserved for the shrug, and a locked wide from across the street for the subway descent.
[Stage 1] 0-6 seconds
Primary event: mid-action open,
End state: still walking forward, phone raised, his eyes on the screen, street life flowing around him, the title card vanishing exactly on the cut at 6 seconds.
[Stage 2] 6-11 seconds
Primary event: the camera looks over his right shoulder at the device screen while he keeps walking forward: a simple full screen incoming call, the smiling caller photo of
End state: his eyes stay down on the ringing screen as a grin forms.
[Stage 3] 11-17 seconds
Primary event: from a three-quarter side angle the camera dollies in as
End state: the shrug melts back into his forward stride, grin lingering.
[Stage 4] 17-24 seconds
Primary event: he taps the red decline button with his thumb, pockets the phone, raises his hood in one smooth motion while walking forward, and weaves through the small crowd at the fruit stand ahead of him, steadying a wobbling orange with one finger and answering the vendor's wave with a quick friendly fist bump as he passes, never slowing and never turning around.
End state: clear of the stand and still walking forward, the green railed subway stair entrance just ahead of him with commuters climbing out of it and descending into it.
[Stage 5] 24-30 seconds
Primary event: locked wide from across the street,
End state: the busy stair mouth carries on without him as a train rumbles below.
[Audio]
No music, no dialogue, no narration, no watermarks, no subtitles, and no on-screen graphics other than the single opening title card described in Stage 1.
[Maintain Consistency]
Keep
It watched the entire video, and it generated sequences of 30-second audio to be used in the edit.
It worked like a charm!











