everyone is posting these AI character videos and nobody explains...

so here's my exact process, start to finish π§΅
drop this image in GPT Image 2 as image_1, then drop YOUR own face photo as image_2
paste this prompt and it swaps your face into the scene, outfit and lighting untouched:
Replace the character in <<
Natural low golden-hour sunlight raking in from camera-left and slightly frontal β warm amber key across his face, the collar, and the white linen, long soft shadows across the mown grass, warm haze in the air, gentle halation lifting off the sunlit linen. No flash, no artificial source. The sun is the only light in the frame.
Match the face, bone structure, straight strong jaw and defined squared chin, thick straight dark brows sitting close to the bridge, straight medium nose, fuller lips with a defined cupid's bow, body type, skin tone and finish, and hair from @image2, including the short, evenly groomed beard along the jaw, chin and mustache, with a slightly denser mustache and chin patch and the cheeks trimmed close but not bare.
Dark brown to near-black hair, short-to-medium length, with soft natural wave and volume at the crown, side-swept back off the forehead in a light side part, sides trimmed close, same length, weight, and movement as @image2 β the red cap sits on top of that hair rather than on a shaved head, with a few strands escaping across the forehead under the brim, over the ears, and at the nape, individual flyaways catching the low sun and reading warm at the edges.
His eyes are deep warm brown as in @image2, with a slightly lighter amber-brown ring around the pupil that opens up under the low golden light. The cap brim casts its soft shadow across the upper face as in the reference, but that shadow stays open and translucent rather than blocking to black β warm bounce from the white linen shirt and from the sunlit grass lifts into the eye sockets, so the iris colour, the fibre pattern, and a real catchlight stay clearly visible in both eyes.
Real human skin at its true natural warm olive tone under low direct sun β visible fine even pore texture, peach fuzz along the jawline and hairline catching the raking light, individual beard hairs readable, subsurface scattering warming the ear edges and nostrils, matte finish with only the faintest natural sheen on the cheekbone and bridge of the nose where the sun hits. No retouching, no skin smoothing, no porcelain look, no waxy AI render, no blemishes, no acne, no enlarged or rough pores, no harsh clinical texture β fine flattering even skin that looks good and real at the same time. Real linen weave, weight, crumple, and semi-translucency in the shirt and trousers where the sun passes through, real grass blade detail across the sunlit field, real thin smoke with soft edges catching the light. Highlights on the white linen roll off gently and never clip to pure white, shadows stay open and never crush to black. Fine natural film grain across the entire frame. Photographed not generated.
same move. this image as image_1, her face photo as image_2
prompt:
Replace the character in <<
Relight the face completely from scratch. <<
That sun sits camera-left, high and slightly behind the shoulder line, late afternoon. Because her head is rotated back over her shoulder toward the lens, her face is turned largely away from that source and catches it only as a raking edge: the camera-left side of the face carries the key along the cheekbone, the temple and the top of the ear, while the camera-right side of the face falls a full stop and a half into open shade. A hard-edged nose shadow cuts across the camera-right side of the nose and lands on the cheek. The brow casts a distinct shadow down into the eye socket on the shaded side. There is a defined shadow under the jaw falling onto the neck and into the collarbone hollow. Loose wind-lifted strands of hair throw thin irregular shadows across the forehead and the cheekbone, breaking the light up unevenly. A narrow bright specular sits on the bridge of the nose, the upper lip and the leading edge of the cheekbone where the sun grazes, with a faint natural sheen of sweat at the temple and hairline. The fill on the shaded side comes only from the red clay bouncing warm light up from below and the blue sky bouncing cool light down from above β no other source.
Exposure relationship: the face sits about one stop darker than the sunlit cream fabric of the top and skirt. The white cotton is the brightest thing in the frame and the face is not β the face reads as a warm, partly shaded plane inside a bright scene, never as the brightest or most evenly lit element.
Match the face, bone structure, soft oval shape with a gently rounded jaw and softly pointed chin, straight narrow nose, full lips with a defined cupid's bow, naturally arched brows, skin tone and finish, and hair colour from <<
Hair colour, length, and layering carry from <<
Her eyes are a warm hazel-brown β light amber-brown around the pupil blending into a soft warm brown through the mid-iris, with fine natural texture and subtle lighter flecks. This eye colour is locked and must render exactly as described: never solid black, never a flat dark monochrome iris, never green or blue-toned. Both eyes sit inside the shaded zone of the brow, and that shade stays open and translucent rather than blocking to black β warm bounce off the red clay lifts into the sockets so the iris colour, the fibre pattern and a small catchlight stay clearly readable in each eye. She carries a slight natural squint against the brightness, the lids open enough that both irises read fully.
Real human skin at the fair, warm, sun-kissed tone shown in <<
Highlights on the cream fabric roll off gently and never clip to pure white, shadows on the clay and on the shaded side of the face stay open and never crush to black. Fine natural film grain across the entire frame. Real photographic frame captured on a real camera in real afternoon sun β no studio key at camera position, no frontal beauty light, no bounce card under the chin, no even wraparound fill, no flat shadowless face, no retouching, no skin smoothing, no porcelain look, no waxy render, no blemishes, no harsh clinical texture. Photographed not generated.
attach both stills plus the character sheets to Seedance 2.5 and run this
this is the entire clip in one prompt, dialogue and whip pan included:
SCENE CONTEXT A single continuous 10-second handheld take on a wide mown grass field at golden hour. A woman reclines in a red canvas deck chair facing camera; roughly 8 metres away to camera-right, a man sits directly on the grass with a lit cigarette, out of frame at the start. She speaks to the lens, the camera whips right to find him, and he answers. ACTIVE REFERENCES <<
that is the whole point of locking the identity first
second clip π
this image as image_1, your face photo as image_2
the key line here is relighting. the studio plate lighting gets thrown away completely:
Replace the character in <<
Relight the face completely from scratch. <<
That sun sits high and close to overhead, slightly camera-right and frontal, hard midday. The upward-facing planes take the full hit and run hot: the forehead, the bridge of the nose, the tops of the cheekbones, the upper lip, the top of the ears and the crown of the hair. Everything that faces downward drops away hard. Both eyes sit deep inside the shadow of the brow ridge, a full two stops down. A short hard-edged nose shadow drops almost straight down onto the philtrum and the edge of the upper lip. There is a defined shadow under the lower lip, and a dark band under the jaw running across the whole underside of the chin and down into the neck. Fill on those shaded planes comes only from the red clay bouncing warm light up from below, and from the dark hedge behind returning almost nothing.
Exposure relationship: the sunlit white tee is the brightest element in the frame. The lit planes of the face sit just below it and the shaded planes fall far under it. The face is never the brightest or the most evenly lit thing in the frame, and it never reads as flat.
Match the face, bone structure, strong straight jaw and defined chin, thick straight dark brows, nose, lip shape, skin tone and finish, and hair colour from <<
Hair colour, length and cut carry from <<
His eyes are deep warm brown as in <<
Real human skin at the warm neutral tone shown in <<
Highlights on the white cotton roll off gently and never clip to pure white, the shaded planes of the face and the under-jaw stay open and never crush to black. Fine natural film grain across the entire frame. No studio key at camera position, no frontal beauty light, no bounce card under the chin, no even wraparound fill, no flat shadowless face, no retouching, no skin smoothing, no porcelain look, no waxy render, no acne, no harsh clinical texture. Photographed not generated.
this image as image_1, her face photo as image_2
prompt:
Replace the character in <<
Relight the face completely from scratch. <<
That sun sits camera-left, high and slightly behind the shoulder line, late afternoon. Because her head is rotated back over her shoulder toward the lens, her face is turned largely away from that source and catches it only as a raking edge: the camera-left side of the face carries the key along the cheekbone, the temple and the top of the ear, while the camera-right side of the face falls a full stop and a half into open shade. A hard-edged nose shadow cuts across the camera-right side of the nose and lands on the cheek. The brow casts a distinct shadow down into the eye socket on the shaded side. There is a defined shadow under the jaw falling onto the neck and into the collarbone hollow. Loose wind-lifted strands of hair throw thin irregular shadows across the forehead and the cheekbone. A narrow bright specular sits on the bridge of the nose, the upper lip and the leading edge of the cheekbone where the sun grazes, with a faint natural sheen of sweat at the temple and hairline. The fill on the shaded side comes only from the red clay bouncing warm light up from below and the blue sky bouncing cool light down from above.
Exposure relationship: the face sits about one stop darker than the sunlit cream fabric of the top and skirt. The white cotton is the brightest thing in the frame and the face is not.
Match the face, bone structure, jaw and chin geometry, brow shape, nose, lip shape, skin tone and finish, and hair colour from <<
Hair colour and length carry from <<
Her eyes are warm hazel-brown, light amber-brown around the pupil blending into a soft warm brown through the mid-iris, with fine natural texture and subtle lighter flecks. This eye colour is locked and must render exactly as described, never solid black, never a flat dark monochrome iris, never green or blue-toned. Both eyes sit inside the shaded zone of the brow, and that shade stays open and translucent rather than blocking to black, warm bounce off the red clay lifts into the sockets so the iris colour, the fibre pattern and a small catchlight stay clearly readable in each eye. She carries a slight natural squint against the brightness, the lids open enough that both irises read fully.
Real human skin at the fair warm sun-kissed tone shown in <<
Highlights on the cream fabric roll off gently and never clip to pure white, shadows on the clay and on the shaded side of the face stay open and never crush to black. Fine natural film grain across the entire frame. No studio key at camera position, no frontal beauty light, no bounce card under the chin, no even wraparound fill, no flat shadowless face, no retouching, no skin smoothing, no porcelain look, no waxy render, no blemishes, no harsh clinical texture. Photographed not generated.
SCENE CONTEXT
A single tennis rally on an outdoor red clay court under hard midday sun. A woman serves from the baseline on the camera-left half of the court; a man receives on the camera-right half. Four exchanges, then she wins the point.
ACTIVE REFERENCES
<<
<<
<<
<<
<<
LOCATION MAP
Foreground: red clay, granular, with the white sideline running through it. Midground: the net crossing the frame left to right, its white cord tape bright against the clay. Background: chain-link fence, dense dark green hedge, deep blue sky above. The operator is anchored outside the sideline at mid-court, level with the net post, on the shaded side. From that position the woman's half of the court is camera-left and the man's half is camera-right for the entire rally. The sun is high overhead and slightly camera-left, throwing short hard-edged shadows directly beneath both players.
FIRST FRAME / BLOCKING
Frame one is already moving. The woman stands on the clay in her half, body angled away from camera, head turned back over her shoulder toward the lens, racket hanging from her lowered right hand, a yellow ball held in her left hand behind her back β her weight already shifting onto her front foot as she begins to turn forward. The man is off-frame camera-right for the first six seconds.
FORMAT MODE
Timed multishot. Two hard cuts only, at 4.6s and 6.0s. Everything from 6.0s to 14.0s is one continuous handheld take in which the four whip pans are real in-camera operator moves, not cuts. Cuts happen only at the two stated points; the camera does not cut on its own.
0.0s to 4.6s β she walks to the baseline and tosses
4.6s HARD CUT
4.6s to 6.0s β overhead, the ball rising toward the lens
6.0s HARD CUT
6.0s to 14.0s β the strike and the four exchanges, continuous
OPTICS
Segment 1 (0.0sβ4.6s): wide observational, 63Β° FOV, no drift mid-segment. Segment 2 (4.6sβ6.0s): 84Β° wide FOV pointed straight down, no drift mid-segment β the wide field exaggerates the ball swelling toward the lens. Segment 3 (6.0sβ14.0s): 47Β° FOV locked for the whole eight seconds, no drift mid-segment β the operator changes framing by panning and by physically stepping in, never by zooming. Rectilinear, prime-lens character, natural motion blur on every whip.
CAMERA
Segment 1: handheld at chest height, positioned behind and slightly camera-right of the woman on her own half, following her walk at 4 km/h with a 2β3 cm organic sway, drifting around to her side as she reaches the baseline so her toss arm reads clean against the sky.
Segment 2: locked directly overhead, roughly 6 metres above her, lens pointing straight down at the clay. She is centred and small in the frame at the start of the segment, foreshortened, her racket arm dropping back behind her. The tossed ball rises up the frame straight toward the lens, growing from a small yellow dot to filling a third of the frame as it reaches the top of its arc, holding sharp focus the whole way while she softens below it.
Segment 3: handheld at chest height, anchored outside the sideline at mid-court on the shaded side. The operator pans on the ball and nothing else. Each whip pan is a real body turn covering roughly 55 degrees of arc in 0.8 seconds, accelerating from rest over the first 0.1 seconds, holding a peak angular rate of about 130 degrees per second through the middle, decelerating over the last 0.2 seconds. At peak rate the entire frame is horizontal streak blur β clay, net tape, hedge and sky smearing sideways, every highlight drawn into a horizontal streak roughly a third of the frame width, nothing readable as an object. The blur builds and releases progressively as the turn accelerates and slows. Each turn overshoots the incoming player by 4 to 6 degrees and corrects back over the following 0.15 seconds. The camera stays level throughout with only 1 to 2 degrees of roll. Focus is operator-pulled and lands on the striking player as each pan settles. In the last 1.6 seconds the operator takes two physical steps toward the woman, closing the distance without changing the lens. Wide tonal latitude, gentle highlight roll-off on the white cotton, warm colour science.
ACTION
0.0s to 1.4s β she completes the turn away from camera, drops her gaze to the clay, and starts walking toward the baseline at 4 km/h, five unhurried steps, the racket swinging loose at her side, the pleated skirt moving against her thigh, clay dust lifting faintly at each footfall.
1.4s to 2.6s β she reaches the baseline, sets her left foot behind the line, and bounces the ball off the clay twice with her left hand β the ball leaving her fingers, hitting the clay, kicking back up into her palm, a small puff of dust on each bounce.
2.6s to 3.2s β the bouncing stops. She catches the ball and holds it still against the racket throat. Her head lifts and she looks across the net toward the receiver for one beat.
3.2s to 4.6s β her eyes go up to a point above her, her weight rocks back onto her rear foot, and her left arm extends smoothly upward and releases the ball into the toss. The racket arm drops back behind her shoulder.
4.6s to 6.0s β seen from straight overhead: the ball climbing up the frame toward the lens, spinning slowly, its seam visible, growing steadily; far below her body foreshortened on the clay, the racket arm swinging up and out to the side, her short shadow pinned tight beneath her feet on the red surface.
6.0s to 6.8s β court level from the sideline: she is deep at camera-left, already at full extension, the strings meeting the ball above her head, the racket face driving through. The ball leaves at 150 km/h on a flat line toward camera-right, her front foot landing inside the baseline, clay kicking out behind her heel.
6.8s to 7.6s β the operator whips right, following the ball's flight, the frame dissolving into horizontal streak.
7.6s to 8.4s β the man is already mid-stride at camera-right, deep behind his baseline, sliding into a two-handed backhand, both feet skidding on the clay and throwing a spray of red dust sideways, the strings deforming on contact, the ball leaving at 100 km/h back across the net.
8.4s to 9.2s β the operator whips left, following the ball.
9.2s to 10.0s β she is already mid-forehand at camera-left, open stance, hips rotated through, the ball leaving at 105 km/h, her back foot dragging a short arc through the clay.
10.0s to 10.8s β the operator whips right, following the ball.
10.8s to 11.6s β he is already inside the service line, pitched low over the net cord in a two-handed volley, forearms braced, punching the ball back short at 70 km/h, sweat visible on his forearms, his headband dark at the edge.
11.6s to 12.4s β the operator whips left, following the ball.
12.4s to 13.2s β she is already at full stretch inside her service line, reaching wide to camera-left, driving a low flat pass at 110 km/h down the line past him, her sliding foot ploughing a clean furrow in the clay and lifting a wall of dust.
13.2s to 14.0s β the ball is gone out of frame. The camera holds on her as she recovers her balance, chest rising and falling hard, a strand of hair stuck to her cheek, clay dust drifting and settling around her shins. She stays turned toward where the ball went, breathing, then lets the racket head drop toward the ground.
PERFORMANCE
The woman wants to end the point before he can settle into it, and she goes about it by giving away nothing. The walk to the baseline is entirely private β her gaze down at the clay, her face unreadable, the racket swinging loose, the ball bouncing on a slow deliberate rhythm that is a ritual and not a nervous tic. When the bouncing stops, everything stops: that interrupted action is the loudest moment of the first four seconds. She looks across the net at him for exactly one beat before the toss, and it is the only time she looks at him in the whole shot β no aggression in it, just a measurement. From the toss onward her face carries only effort: jaw set, lips parted, breath audible, brows drawn against the overhead sun. Between strokes her eyes are locked on the ball with fast predictive micro-saccades running slightly ahead of it, blinking only in the gaps. On the final pass there is no celebration, no fist, no shout β she recovers her balance, breathes, and lets the racket drop, and the only thing that reads is that her shoulders come down half an inch. Her eye life stays continuous the whole way through: wet, warm catchlights from the high sun, the warm hazel-brown iris visible whenever the eyes are open to the light.
The man wants only to make her hit one more ball, and he is behind from the moment the serve leaves her strings. He is reactive but never panicked β his movements are economical and late by exactly the amount the ball forces, never flailing. On the backhand his weight is already committed and his eyes are down on the contact point, mouth open with effort, a short hard exhale on the strike. Coming to the net he makes a visible decision: the eyes flick up and forward a beat before his feet commit, and he takes the ball early because waiting would cost him. On the volley his forearms are braced and his face is set low and close to the net tape, all the tension in the hands. After her passing shot he stops before she does β his body goes still and his head turns to follow the ball a half beat earlier than her recovery, because he knows the point is over first. That stagger is the point: the two reactions never land together.
PHYSICS
Clay behaves as loose granular surface over a hard base: every stop, slide and pivot ploughs a visible furrow and throws a low fan of red dust that hangs in the air for about a second before settling. Both players slide on direction changes rather than stopping dead. The ball skids and kicks low off the clay on each bounce, picking up a faint red bloom on its felt. Racket strings deform visibly on contact and snap back. The net cord vibrates and settles after the volley. Sweat runs at the temples and darkens the fabric at the neck and lower back on both players. The pleated skirt and the white tee carry real weight and lag half a beat behind every direction change. Hair moves with each stroke and stays where the sweat holds it. Shadows are short and hard beneath both players and track them exactly.
LIGHTING
Hard high sun close to overhead, slightly camera-left, 5600K daylight balance. Both faces are lit by that sun and by nothing else β the character reference plates carry identity only and none of their flat studio lighting. Upward-facing planes run hot on both players: forehead, bridge of the nose, tops of the cheekbones, tops of the shoulders, the crown of the hair. Everything facing downward drops away β both sets of eyes sit inside the shadow of the brow ridge, a short hard nose shadow falls onto the upper lip, and a dark band sits under the jaw and into the neck. Those shaded planes stay open and warm rather than blocking to black, lifted only by red clay bouncing warm light up from below and the blue sky returning a faint cool from above. Sweat catches the top light as small bright speculars on the forehead, temples and nose. The sunlit white cotton is the brightest element in the frame and both faces sit below it β neither face is ever the brightest or the most evenly lit thing on screen. Airborne clay dust catches the sun as a warm suspended haze at 15% density around the feet after each slide. Highlights roll off gently on the white fabric and never clip; shadows on the clay and on the faces stay open and never crush.
AUDIO
No dialogue. Two soft ball bounces on clay at 1.4s and 1.9s. The serve strike as a hard flat crack at 6.4s. Four rally impacts with different weights β a heavy two-handed thud, a brushed forehand, a short punched volley, a flat driven pass. Feet sliding and skidding on grit. Sharp exhaled breaths on each strike from both players, hers higher and shorter, his lower. The net cord humming after the volley at 11.4s. Light wind through the hedge, distant cicadas.
STYLE
Photoreal live-action sports capture. Real human skin with fine even pore texture, peach fuzz along both jawlines catching the top light, individual stubble hairs readable on him, subsurface scattering warming the ear edges and nostrils, matte finish with sweat sheen where the sun strikes. Real cotton and knit weave with visible weight, pleat structure and crumple. Hair rendered strand by strand, damp and moving with each stroke. Real racket string, grip tape and net cord detail. Fine theatrical 35mm film grain across the entire frame including skin, fabric, clay and suspended dust. Warm naturalistic grade, no stylisation.
OUTPUT SETTINGS
4K, 16:9, real-time speed throughout all three segments, no slow motion.
POSITIVE LOCKS
Cuts happen only at 4.6s and 6.0s; from 6.0s to 14.0s the camera runs continuously and the four whip pans are in-camera operator moves. Each whip carries a full 0.8 seconds of progressive horizontal motion blur with nothing readable at peak rate, and each striking player is fully settled and framed before the next whip begins. The woman stays on camera-left and the man stays on camera-right for the entire rally; screen direction never reverses. Every whip follows the ball's flight. Her iris stays warm hazel-brown with the amber-brown inner ring, readable inside the brow shadow whenever her eyes are open. His iris stays deep warm brown. Both wardrobes stay exactly as in their references and both stay recognisably the same person from their identity plates. Sun direction, shadow direction, clay colour and hedge stay identical across every segment. Both players carry continuous movement in every frame β breath, hair, fabric, footwork, eye tracking neither ever holds fully still, including during her walk and her final recovery. Rally speed stays natural: roughly one stroke every



