Two years ago, we released Genesis, a universal physics engine for...

@kashu_yamazaki
Kashu Yamazaki โœˆ๏ธ CoRL@kashu_yamazaki
8 views Nov 15, 2026 ~2 min read
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Two years ago, we released Genesis, a universal physics engine for robotics.

Today, Iโ€™m excited to announce ๐ŸŽ Eden โ€” a robot learning framework built from the ground up for agents, unleashing full potential of Genesis.

One task definition. From simulation to real robots. Sim-to-sim and sim-to-real just got easier.

Coding agents build tasks 1.6โ€“4ร— faster than in Isaac Lab.

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Eden is built for coding agents: strict typed configs and errors that name the fix.

We timed Claude Opus 5 building new tasks (scene included) until it had a working policy (mean of 5 runs):

Door opening: 2.1ร— faster than Isaac Lab
Bin picking: 4.0ร—
Deformable cutting: 1.6ร—

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Sim-to-sim and sim-to-real just got easier.

From a config, train, validate, and deploy:

eden train โ€” thousands of parallel environments in Genesis
eden deploy --mujoco โ€” sim-to-sim validation
eden deploy โ€” the real robot

Left: MuJoCo (sim2sim)
Right: hardware (sim2real)

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66 tasks. 245 composable MDP terms. Thousands of envs per GPU, multi-GPU with DDP.

Bring your trainer: rsl_rl, rl_games, skrl, Stable-Baselines3.
Bring your benchmark: LIBERO, robosuite, SIMPLER, PolaRiS, and more โ€” already ported.

eden train --task

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47 robots and 11 composite rigs out of the box: humanoids, quadrupeds, arms, and dexterous hands. Easy to add your own.

G1, Oli, Go2, Franka, UR5e, xArm7, iiwa14, WidowX, YAM, LEAP, Inspire, XHand, Wuji, Sharpaโ€ฆ

Plus 950+ objects to put in front of them.

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21 published policies run as shipped.

SONIC, BeyondMimic, TWIST2, HOMIE, AMO, ProtoMotions, MetaMotivo, ฯ€0.5, GR00T, Octoโ€ฆ

Run them out of the box to try, supervise, or generate data:

eden inference --policy <policy name> --vis

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Human motion in, robot motion out.

Loaders for 12+ motion datasets in one format (AMASS, LAFAN1, OMOMO, ARCTIC, DexYCBโ€ฆ), video-to-motion with GVHMR, and retargeting onto any humanoid or hand โ€” objects included.

eden retarget

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Not just rigid bodies.

Every Genesis solver, plus custom solvers including Mochi โ€” one solver that couples rigid, cloth, soft-body, and rod dynamics.

Two arms fold a towel. A trained policy wipes a bar with a foam sponge. A cable gets routed into a port. A G1 fills a glass at the tap.

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Sensors and rendering that keep up with the sim.

RGB-D, lidar, tactile, IMU, audio, and more. Batched Gaussian-splat scenes across environments. Path tracing with Nyx.

Here: a Go2 scanning a tunnel with lidar, and 16 splat environments rendered in batch.

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And some tasks are just fun.

ๆฃฎ็พ…ไธ‡่ฑก brushed in kaisho with a modeled Chinese brush.
The Starry Night in wet acrylic, paint blending as it goes.
Chopin on the piano, with sound synthesized from the pressed keys. Sound on ๐Ÿ”Š

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Eden is open source (Apache-2.0) and on PyPI.

โญ github.com/embodied-ai-neโ€ฆ
๐Ÿ“– embodied-ai-nexus.github.io/Eden

pip install eden-world

Star, fork, and explore! What should we build next??
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