15 AI Camera Moves + PROMPTS、全部試してみた 画像1枚から、promptだけで15種のカメラワークを生成。...

画像1枚から、promptだけで15種のカメラワークを生成。
同じ人物・同じ場所で、動きだけ変えて
プロンプト
リプ欄↓
/ArcShot
Animate this image into a video. One character, one location. Arc Shot: the camera arcs smoothly around the character in a half circle, from the front to his side and ending behind his back, keeping the same distance from him the whole time. Keeping the same man in the long black coat, hat and sunglasses and the same sunlit concrete industrial space throughout, no cuts, the character remains standing in place
/SpiralAscension
Animate this image into a video. One character, one location. Spiral Ascension: the camera spirals around the character while rising strongly and continuously from the very start, starting at eye level in front of him, circling to his back while climbing, and ending high directly above him, looking straight down at him at the end. The distance from the character stays the same the whole time, only the height increases. Keeping the same man in the long black coat, hat and sunglasses and the same sunlit concrete industrial space throughout, no cuts, the character remains standing in place
/Pedestal
Animate this image into a video. One character, one location. Pedestal: the camera moves straight up vertically in front of the character like an elevator, only vertical movement, no orbiting and no moving closer or farther away, so the character stays exactly the same size in the frame the whole time. It starts low, near waist height looking slightly up at him, and ends high, above his head height looking down at him. Keeping the same man in the long black coat, hat and sunglasses and the same sunlit concrete industrial space throughout, no cuts, the character remains standing in place
/DollyOut
Animate this image into a video. One character, one location. Dolly Out: the camera moves straight backward away from the character from the very first frame, only backward for the whole video, never moving forward at any point, not even at the start. The character stays in the centre and gets steadily smaller as more of the hall around him is revealed. Keeping the same man in the long black coat, hat and sunglasses and the same sunlit concrete industrial space throughout, no cuts, the character remains standing in place
/Push-PastReveal
Animate this image into a video. One character, one location. Push-Past Reveal: the camera pushes steadily forward toward the character, passes right beside him so he leaves the frame, and keeps moving forward to reveal the empty space of the hall beyond him for the rest of the video. One continuous forward movement, no cuts. Keeping the same man in the long black coat, hat and sunglasses and the same sunlit concrete industrial space throughout, the character remains standing in place as the camera passes him
/DollyIn
Animate this image into a video. One character, one location. Pedestal: the camera rises vertically in front of the character while facing him the whole time, frontal shot, no orbiting around him. Keeping the same man in the long black coat, hat and sunglasses and the same sunlit concrete industrial space throughout, no cuts, the character remains standing in place
/Pan
Animate this image into a video. One character, one location. Pan: the camera stays in one fixed position on a tripod and only rotates horizontally to the right, panning across the scene; the camera does not move from its spot, does not move closer to the character and does not orbit. Keeping the same man in the long black coat, hat and sunglasses and the same sunlit concrete industrial space throughout, no cuts, the character remains standing in place
Animate this image into a video. One character, one location. Reverse Orbit: the camera orbits around the character in one direction for the first half of the video, then at the midpoint it reverses and orbits back in the opposite direction, returning along the same path. Keeping the same man in the long black coat, hat and sunglasses and the same sunlit concrete industrial space throughout, no cuts, the character remains standing in place
/LowAngleArc
Animate this image into a video. One character, one location. Low Angle Arc: the camera stays low, near the floor at knee height, looking up at the character for the entire video, and arcs around him from the front to his side to his back. The low upward angle is kept the whole time, the character towers over the camera, the ceiling and upper pillars are visible above him. No cuts. The character remains standing in place, keeping the same man in the long black coat, hat and sunglasses and the same sunlit concrete industrial space throughout
/DutchAngle
Animate this image into a video. One character, one location. Dutch Angle: the camera is rolled sideways on its own axis for the entire video, so the whole frame is tilted diagonally and the horizon and pillars slant strongly, and the camera slowly pushes in toward the character while staying tilted the whole time, never levelling out. The character himself stands upright in the real space, so he appears diagonal in the tilted frame. Keeping the same man in the long black coat, hat and sunglasses and the same sunlit concrete industrial space throughout, no cuts, the character remains standing in place
/OverheadDive
Animate this image into a video. One character, one location. Overhead Dive: the camera first rises quickly to directly above the character, looking straight down at him from overhead, a top-down view of his hat and shoulders and the floor around him, then dives straight down toward him fast, ending at eye level in front of his face. The dive is the main movement of the second half. Keeping the same man in the long black coat, hat and sunglasses and the same sunlit concrete industrial space throughout, no cuts, the character remains standing in place
/Crane
Animate this image into a video. One character, one location. Crane shot: the camera sweeps up and back in one big smooth crane arc, rising high above the character while tilting down at him, the character stays in the centre and becomes smaller as the whole hall is revealed around him, ending in a high wide diagonal shot looking down at the whole space, not directly overhead. One continuous rising crane movement for the whole video, no orbiting around him. Keeping the same man in the long black coat, hat and sunglasses and the same sunlit concrete industrial space throughout, no cuts, the character remains standing in place
/AerialOrbit
Animate this image into a video. One character, one location. Aerial Orbit: like a drone shot, the camera flies up high above the character and then orbits around him in a full circle from the air at a steady height, looking down at him at a diagonal angle the whole time, the character stays in the centre below as the view rotates around him, a wide aerial view of the hall around him. Keeping the same man in the long black coat, hat and sunglasses and the same sunlit concrete industrial space throughout, no cuts, the character remains standing in place
Animate this image into a video. One character, one location. Dolly Zoom (vertigo effect): the camera dollies backward away from the character while zooming in at the same time, from the very first frame to the last. The character stays locked at exactly the same size and position in the frame for the whole video, full body with his feet visible on the floor and his head at the same height in the frame at the start and at the end, he never grows and never shrinks. Only the background changes: the perspective compresses and the pillars and hall behind him swell and crowd in larger. Frontal shot, no orbiting, no ordinary dolly-in or dolly-out look. Keeping the same man in the long black coat, hat and sunglasses and the same sunlit concrete industrial space throughout, no cuts, the character remains standing in place
/Tracking
Animate this image into a video. One character, one location. Tracking shot: the man starts walking steadily through the hall in profile, and the camera tracks alongside him at exactly the same speed and the same distance, keeping him the same size in the centre of the frame for the whole video while the pillars and the hall flow past behind him. A smooth side-on tracking shot, the camera moves with the walking man, never falling behind and never moving ahead. Keeping the same man in the long black coat, hat and sunglasses and the same sunlit concrete industrial space throughout, no cuts