Product Management is not about: - Asking customers about the...

- Asking customers about the requirements.
- Writing detailed specifications.
- Creating prototypes and wireframes.
- Assigning tasks to developers.
- Verifying and accepting the work of others.
(1/10)
- Mastering Scrum or any other framework to perfection.
- Acting like the CEO of the product.
Anyone can do that.
(2/10)
- Understanding customers' problems, needs, and desires.
- Understanding the market and the business in depth.
- Collaborating closely with engineers and designers.
- Identifying opportunities, finding solutions, and tackling the risks together.
(3/10)
- Influencing others to work toward the common goal.
- Being humble (it’s okay not to be the smartest person in the room).
- Experimenting to test assumptions.
- Leading without authority.
- Turning chaos into clarity.
(4/10)
- Why are we building this thing?
- Why are we building it now?
- Who are we building it for?
- What is unique about our product?
- How is it aligned with the company's vision?
- How is it aligned with the company's strategy?
(5/10)
- What are the customers' needs/jobs?
- How will it affect our customers and users?
- How will it create value for the business?
- Can we buy it instead of building it?
- How can we ensure our customers will love it?
(6/10)
- Can our business support it (e.g., legal, finances)?
- Is it feasible? Can we build it with existing technology?
- How can we bring it to market?
- Do we have the required channels?
(7/10)
- What does the data tell us?
- How can we get maximum validating learning with minimum effort?
- What else can go wrong?
(8/10)
Remember that product management is about creating a "product customers love, yet also works for our business" (Marty Cagan, Inspired), not about pleasing stakeholders.
(9/10)
Drop them below.
I'm listening.
(10/10)
1. Follow me @PawelHuryn to learn together
2. Share the post below with your friends

- Asking customers about the requirements.
- Writing detailed specifications.
- Creating prototypes and wireframes.
- Assigning tasks to developers.
- Verifying and accepting the work of others.
(1/10)