I love 'design fun fact' threads, so I compiled a lot of little...

when drawing, your brush collides with solid lines. if you push against them, you can pop through them. on gamepad, bigger brushes pop over lines sliiightly more easily.
w/ mouse it's based on distance to cursor
(also, the first litter you find is always labelled "..." so as not to spoil the surprise)
...that's all for today, but I will post more soon ;p
x.com/kuraine/status…
if you place the tent in the rainforest, there's a special ambience inside for raindrops falling on the roof. 🔊
the "item collect" jingles change based on the bgm. in quieter areas the jingles are lighter and more piano-centric, while jaunty areas have more full orchestrations
When the bgm is transitioning from a jaunty song to a relaxing one, there is an additional 2 second gap of silence added between the songs to ease the listener in.
the track: radicaldreamland.bandcamp.com/track/the-slic…
the glowing crystals in caves play a different sustained note based on the color you make them. they harmonize with the bgm and with each other.
every large tree in the game has a 1 in 10 chance to be carrying a fly that zooms out when the tree is painted. of those, 1 in 80 will have a giant swarm of bugs that fly out.
all of the music variables, including key and bpm and jingle type, update live if the player places a record player and changes the music.
in the controls config you can set a custom input to skip cutscenes. this was added specifically to make speedrunning more convenient.
there's also a special line of text after the credits if you beat the game in less than an hour
one of those "so small I almost don't want to mention it" things, but having done it, it's strictly a good idea that could apply to most games. (idea was @emaudible's).
from here on I will be showing small details specific to unlocked abilities and later-game areas. it'll be spoiler-light but I thought I should warn people.
if you press jump while swimming on a wall, you get a slight upward boost of speed. mashing jump increases your climbing speed significantly.
-pizza's walk speed is 10px/frame
-velocity while jumping is about 12.6 px/frame
-paint swim speed is 14, then 18 after beating all trials
-swimming has the longest acceleration by far, so it's not always the most optimal movement compared to jumping or walking
many of my favorite details will be in this category ;p
if you do the canyon first, then instead they hug before the 'final challenge.' so all players get the same number of hugs, but in different places. (2/2)
there are a few other notes I might share sometime but some are extra spoilery or don't really fit the theme of this thread.
and there are lots of details to appreciate in it that I'd never cover here, because we mostly expect players to notice them when they play.


