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only 3.5% of apps in the App Store make $10k/month or more that's 63,000 apps i've also lost over $100k+ in necessary mistakes in business and most of those losses were avoidable so if you CANNOT afford to lose thousands of dollars figuring this out on your own,


you can't afford to not read this and after spending months studying what separates them from the other 96.5%, no other business model makes sense to do and if you're anything like me then you probably love to learn lessons the hard way but here's the truth, that's going to SEVERELY slow you down by 21 years old i had bought myself my 3rd Mercedes and moved into a 3 floor townhouse in Miami Apps are different than everything else i attempted and i thank @ernestoSOFTWARE for opening my eyes

we did most of those other attempts at escaping the permanent underclass together

Apps are all build a certain way and marketed in 5 specific ways



## The Marketing Hierarchy

Tier 0 = Low views Tier 1 = Views only Tier 2 = Views + Engagement Tier 3 = Views + Engagement + Downloads Tier 4 = Views + Engagement + Downloads + Conversions Tier 5 = Views + Engagement + Downloads + Conversions + Low churn I'll explain this further down success entire depends on you making significant quantity of the correct inputs and the app idea ( this is EXTREMELY important )

## 1. THE APP IDEA YOU CHOOSE IS CRITICAL

<b> </b>yet most people actually submit the app and somehow it gets approved before they even realize that <b> </b> It's called B2C for a reason, it's business 2 consumer but most people rarely think about the consumer at all the highest chance of you actually succeeding comes down to the significance of the problem you are solving I worked for Grant Cardone for a bit had cash collected $600k+ over the phone there i learned this CRITICAL LESSON <b><i>If the pain is deep enough, they will pay any price to alleviate that pain</i></b><i></i> don't try to build any other type of apps if have limited resources go chase your dreams after your mom is taken care of not now here's a few great painkiller app ideas: - Quit Vaping - Looksmaxing - Weight loss - Relationship - Gym - Screen time addiction - Quit porn - Cheater buster Stop pivoting and changing your app ideas every single week Once you validate your app idea using tools like sensortower.com or the far better alternative <a target="_blank" href="https://www.appkittie.com/?atp=gPVRiK" color="blue">https://www.appkittie.com?atp=gPVRiK</a> @jacobrodri_ and @tadasgedgaudas cooked so hard with this software Use this to confirm your app idea has at least 2-3 other competitors making $10k/mo at the very least and check what the ceiling is ( highest MRR app )



completely validating has 1 more step: how do they mainly market their app? this directly shows how those buyers typically purchase



here's a little example of what i mean @hhpriestess was a influencer and very comfortable on camera she build an audience of 1.1 million followers on Instagram then she build an app tailored for them her app "Stella" is at almost $300k/month not even 2 full months since launch



habit tracker apps are far easier to market unlike @hhpriestess manifestation app which requires users to genuinely connect with the concept and leans heavily on her personal brand

a habit tracker sells itself visually, simply film a full day, have a few people check off their lists on camera

for this app niche UGC in massive volumes thrives and as you can expect faceless doesn't work well here Examples below:





## 2. BUILD IN 7 DAYS MAX - NO AI SLOP