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Jim Fan
@DrJimFan

The power of the Claw, in the palm of a robot hand. Agentic robotics is here! Today, we open-source CaP-X: vibe agents, alive in the physical world. They incarnate as robot arms and humanoids with a rich set of perception APIs, actuation APIs, and auto synthesize skill libraries as they go. CaP-X is a strict superset of our old stack, because policies like VLAs are “just” API calls as well. It solves many tasks zero-shot that a learned policy would struggle with. And we are doing much more than vibing. CaP-X is our most systematic, scientific study on agentic robotics so far: - We build a comprehensive agentic toolkit: perception (SAM3 segmentation, Molmo pointing, depth, point cloud), control (IK solvers, grasp planner, navigation), and visualization (EEF, mask overlays) that work across different robots. - CaP-Gym: LLM’s first Physical Exam! 187 manipulation tasks across RoboSuite, LIBERO-PRO, and BEHAVIOR. Tabletop, bimanual, mobile manipulation. Sim and real. Can’t wait to see the gradients flow from CaP-Gym to the next wave of frontier LLM releases. - CaP-Bench: we benchmark 12 frontier LLMs/VLMs (Gemini, GPT, Opus, Qwen, DeepSeek, Kimi, and more) across 8 evaluation tiers. We systematically vary API abstraction level, agentic harness, and visual grounding methods. Lots of insights in our paper. - CaP-Agent0: a training-free agentic harness that matches or exceeds human expert code on 4 out of 7 tasks without task-specific tuning. - CaP-RL: if you get a gym, you get RL ;). A 7B OSS model jumps from 20% to 72% success after only 50 training iterations. The synthesized programs transfer to real robots with minimal sim-to-real gap. 3 years ago, our team created Voyager, one of the earliest agentic AI that plays and learns in Minecraft continuously. Its key ideas — skill libraries, self-reflection loops, and in-context planning — have since influenced many modern agentic designs. Today, the agent graduates from Minecraft and gets a real job. It’s April Fool’s, but this Claw is getting its hands dirty for real! Link in thread:

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Jim Fan
@DrJimFan

As usual, we open-source everything, MIT license: <a target="_blank" href="https://capgym.github.io" color="blue">capgym.github.io</a> Code: <a target="_blank" href="https://github.com/capgym/cap-x" color="blue">github.com/capgym/cap-x</a> Paper: <a target="_blank" href="https://arxiv.org/abs/2603.22435" color="blue">arxiv.org/abs/2603.22435</a> CaP-X is brought to you by NVIDIA, Berkeley, Stanford, and CMU. I'd like to thank the legend @Ken_Goldberg who co-advised the work, and the team who poured their hearts into it!

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Jim Fan
@DrJimFan

Please check out lead author @letian_fu's deep dive thread! <a target="_blank" href="https://x.com/letian_fu/status/2039342130565357956?s=20" color="blue">x.com/letian_fu/stat…</a>