@Rewkang: 3 years ago kicked off the sta...
@Rewkang
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Mar 12, 2024
1
3 years ago kicked off the start of the crypto gaming leading to billions being raised to fund the development of thousands of crypto games
Game development is a long process, but we're at the stage where high quality games are finishing their dev process and launching into the market aiming for mass adoption. Our portfolio company @MaviaGame is one of the best positioned for that recently hitting 1M global downloads and top of the app store games in multiple countries.
We invested in Mavia believing they had the potential to become the biggest crypto game ever and they are on that trajectory. Our thesis around crypto gaming centered around the belief that the best crypto games would look like the most popular traditional games with reworked web3 mechanics layered over. Traditional game development practices have been perfected over decades to perfect the viral loops and gameplay design to make games engaging enough to draw in billions of players. So instead of rebuilding from the ground up, the best crypto games will port over the best features, but make it their own. This strategy is what some of the most popular games of the last decade have done - being remakes of original classics like DotA, quake, CS, etc. Mavia itself was inspired by Clash of Clans, one of the biggest games ever.
Mavia has been architected in a way that is much more built for mass adoption and onboarding next tens of millions into crypto. Namely, because they've focused on account abstraction for frictionless transactions (gas coverage) and Ruby - a token/NFT model that is compliant with Google and Apple
The Ruby model is a paradigm shift for crypto gaming this cycle, learning from the mistakes of previous P2E models. Ruby is like SLP but off-chain, and gives the game balancing team much more control over the economy without massive selloffs like SLP had. The in-game economy is isolated from MAVIA tokens in many ways, so there's no way for MAVIA to dump as a result of players earning in-game. But at the same time, marketing can still center around earnings from NFTs which will be financialized. This sets up Mavia to scale the first on-chain in-app Web3 marketplace to normies
There are a lot of developments from Mavia to look forward to and many features launching that CoC never had:
- 2v2
- Wagered matches
- Horde/survival mode (with co-op)
- Additional game modes for solo
- Release of NFT/Ruby Marketplace in-game
- Updates on DAUs/KPIs
- Integration with L2
We're not benchmarking to previous crypto games here. If Mavia delivers then @SkriceStudios is the next SuperCell
Game development is a long process, but we're at the stage where high quality games are finishing their dev process and launching into the market aiming for mass adoption. Our portfolio company @MaviaGame is one of the best positioned for that recently hitting 1M global downloads and top of the app store games in multiple countries.
We invested in Mavia believing they had the potential to become the biggest crypto game ever and they are on that trajectory. Our thesis around crypto gaming centered around the belief that the best crypto games would look like the most popular traditional games with reworked web3 mechanics layered over. Traditional game development practices have been perfected over decades to perfect the viral loops and gameplay design to make games engaging enough to draw in billions of players. So instead of rebuilding from the ground up, the best crypto games will port over the best features, but make it their own. This strategy is what some of the most popular games of the last decade have done - being remakes of original classics like DotA, quake, CS, etc. Mavia itself was inspired by Clash of Clans, one of the biggest games ever.
Mavia has been architected in a way that is much more built for mass adoption and onboarding next tens of millions into crypto. Namely, because they've focused on account abstraction for frictionless transactions (gas coverage) and Ruby - a token/NFT model that is compliant with Google and Apple
The Ruby model is a paradigm shift for crypto gaming this cycle, learning from the mistakes of previous P2E models. Ruby is like SLP but off-chain, and gives the game balancing team much more control over the economy without massive selloffs like SLP had. The in-game economy is isolated from MAVIA tokens in many ways, so there's no way for MAVIA to dump as a result of players earning in-game. But at the same time, marketing can still center around earnings from NFTs which will be financialized. This sets up Mavia to scale the first on-chain in-app Web3 marketplace to normies
There are a lot of developments from Mavia to look forward to and many features launching that CoC never had:
- 2v2
- Wagered matches
- Horde/survival mode (with co-op)
- Additional game modes for solo
- Release of NFT/Ruby Marketplace in-game
- Updates on DAUs/KPIs
- Integration with L2
We're not benchmarking to previous crypto games here. If Mavia delivers then @SkriceStudios is the next SuperCell
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"Every player can earn ruby, there is a cap per day. Ruby will be used to mint and trade these items in the game. But ruby is not on-chain, however the items which they trade are. It separates the cryptocurrency volatility from the nfts, but still provides the on-chain ownership of assets. This is a big deal, because it gives us the ability to make trading items in-game frictionless for all players, but there is still a market and trading speculation on those items and Ruby itself from Web3"
medium.com/heroes-of-mavi…
medium.com/heroes-of-mavi…
